Thursday, January 16, 2014

The Big Bad Wolf of Wall Street

So I havent posted anything in awhile, partly because Ive been busy with other projects, and partly because I havent found a topic that really drove me to write anything, and partly. So I apologize to anyone who has actually been anticipating my follow-up to my only real post. Hopefully Ill manage to be more consistent in the future but I cant promise anything. That being said lets get down to it.
This is going to be about the recent film from Martin Scorsese The Wolf Of Wall Street. As such, this post will contain spoilers for those of you who havent seen the film. Now that the obligatory spoiler is out of the way what follows will be my opinion of the movie followed by my response to the sorts of criticisms it has been getting for its portrayals of the hedonistic acts and its female characters.

Just to put it out front, I loved this movie. When I heard that Scorsese would be releasing a new movie during 2013 I was admittedly quite excited. Ive never been one to binge on his movies or re-watch them as much as I do with the works of some other directors. But I would be lying if I said I hadnt enjoyed each of his films I had seen. When the first trailer for Wolf was released I was surprised to see that it was accompanied by the driving beat of Kanye Wests Black Skinhead, chiefly because the trailer didnt seem to have any black characters and the movie seemed to be about stock brokers. But I couldnt help but become more excited as I saw the sheer debauchery of the trailer. Further, I was incredibly excited to see how Jonah Hill would perform hot on the heels of his last Oscar nomination for Money Ball(At the time of posting this he was just nominated for his second Oscar, so congratulations to him.). Ill admit I went to see this movie on Christmas morning, continuing my year old tradition of going to see very not Christmas like movies. Last year it was Django Unchained. Im not sure why I happened to pick two of the most offensive, and polarizing mainstream films in recent memory for Christmas morning. Maybe it comes from some subconscious desire to detox from the forced good-will and togetherness that has always bugged me about the Christmas season. My own subconscious desires aside, Scorseses film was unabashedly not about the transformative power of human kindness and good-will during the holiday season. Instead it showcased the ever-present temptations humans are faced with when presented with opportunity and means to do terrible things, to others, and themselves. Will all humans choose this path, absolutely not, but it is undoubtedly a path available. I went into the movie with an expectation that it was at-least good, based on pre-release reviews from the few critics I follow. The overwhelming consensus was that it was going to be a very funny movie. While watching the film in an almost entirely empty theater, (one middle aged woman in the back row and a thirty-something year old man in the isle across from me) I found myself laughing a fair amount in the early sequences of the movie. Partly at the ridiculousness of what was going on, such as Leo and Jonah smoking crack, or Matthew Mcconaugheys portrayal of a coked out Wall Street mentor to a young Jordan Belfort. My laughter quickly subsided, (with the exception of a few moments that were played explicitly comically such as, the Popeye moment, which Im sure no one will be forgetting any time soon.) and was replaced by sheer disgust mixed with a sort of sick fascination as I wondered how far Jordan Belfort could possibly go within the bounds of an R-rated movie.

Seeing the movie on Christmas may not have been the best idea because it really messed with my mental state long after I had left the theater. Part moral sickness, part confusion, and part political outrage over the final moments of the movie, something Im sure Scorsese intended. I was not in a good state to participate in the holidays rituals. But I got through the day and let the film sit with me awhile as I watched Facebook and the internet in general erupt into people who loved the movie, and people who were disgusted that such a film could even exist. Reading the arguments of those who hated it I couldnt help but be a little bit suspicious of the outrage. Mostly because there are plenty of movies that come out every year that go at least as far if not farther when it comes to disturbing and disgusting content and characters, Im looking at you last scene of Killer Joe. Wolf of Wall Street just had the benefit and curse of being widely released by a major director, staring some of Americas sweethearts. Further, it had the added curse of being politically topical despite being set during the 1980s. In other words, all eyes were on this movie from the moment the first trailer surfaced.

But lets move onto these criticisms. The two major ones I’ve encountered that, the film is sexist towards women and/or misogynistic due to its portrayals of female characters and the way the films male leads treat them; and that it glorifies the deplorable business and life practices of these thuggish stock brokers and ignores the very real ways that these actions in the 80s and in more recent years have torn apart families, and destroyed the lives of innocent bystanders and those involved. So Ill address them in that order.
Can the film be interpreted as sexist? By this I mean, can the film itself, and by extension, those who made it be called overtly sexist due to their complicity in the creation of the film? Yes, it can and it’s not a very hard jump to make. However, I argue that this claim ignores some very important nuances of the films structure and wrongly applies the obvious and undeniable sexism and misogyny of the films main characters onto the films creators. Allow me to explain, Jordan Belfort and his inner circle the film focus on are very obviously sexist, and misogynistic there isn’t really a case to be made against that. The constant parades of strippers, prostitutes, and emotionally and eventually physically abusive relationships the main characters have with their wives made that abundantly clear. These men are womanizing and abusive on just about every level to just about every female character they come across. But as is often the case portrayal is not the equivalent of endorsement.

Scorsese is not unaware of this fact and in adapting the memoir of Mr. Belfort he portrayed what this man was really like. He is not a shining bastion of the ideal Self-Made man, he is a deplorable thug and a warning sign for how far people will go to get and live how they want. And in many ways Jordan is on the same moral ground as Scorseses leads in his more traditional gangster films. The difference is Belforts activities had a certain air of legitimacy since they were conducted in Americas financial sector; and I believe that Scorsese is trying to force the audience to draw these parellels to his famous gangsters.

Now Im not arguing that Scorseses choices in this film weren't dangerous. Every person takes something different out of the media they consume and The Wolf Of Wall Street is no different. Historically, mostly innocuous art has gone on to inspire horrible acts. Think of Helter Skelter, or Catcher in The Rye. Undoubtedly, some men will leave the theater admiring Jordan and his compatriots wishing they could live the life of luxury and excess portrayed in the film. Much in the way many men Ive spoken to about films like Fight Club seem to miss the fact that it is ultimately a story about love, that shows how misguided and dangerous the narrator’s behavior really is. But that’s a topic for another post. I would be remiss to not concede that this film can have dangerous effects on society, and it fully deserves the rating it received. But I think you would be hard pressed to find many pieces of great art intended for adults that arent dangerous in that way. I think with all media consumption, but especially with films like this we need to hold the consumers to a higher level of responsibility when it comes to their reflection on these sorts of works. Instead, it seems, we tend to point blame to those who create art that focus on ‘anti-heroes’ who aren’t really heroic in any way. What we need, are consumers who are willing to engage in the sort of self-reflection that art, and life in general requires. But before I go too far into a rant Id like to address the other side of a gendered interpretation.

Namely, the films portrayal of its female characters as fully-formed characters. It has been argued that these characters are only there to be eye-candy and or serve the sexual interests of the male leads in the film, and really have no defining character of their own. I believe that is a fair argument, but it wouldnt really make sense for it to be any other way.

First of all Im willing to afford Scorsese the benefit of the doubt on this one. I dont believe that he is naïve enough to have done this unconsciously. But Id like to keep my argument in the bounds of logic of the film itself. Once again I entirely concede that these female characters dont have all that much character or definition outside of the lives of the male characters. But there is an important part of the film that I believe has been ignored by most of these arguments. It is not as though the camera is dropping into slices of reality as they happened without context. The viewer is not just an omnipotent entity or even a fly on a wall. Instead, the viewer is being guided along a series of narrow corridors led ever further down by the narration of The Wolf of Wall street himself, Jordan Belfort. It is ultimately, his story of how he recalls events and how he feels about them and how he wants to establish them. As such, any portrayal of a character, including himself, is going to be through his lens, affected by his biases, and his pathological conditions.

We have already established that Jordan is a terrible individual, and given that he spends the majority of the film under the influence of one substance or another it’s even more difficult to believe his account as an objective telling of what transpired. The film even takes time to establish that his memory is faulty and he is very much an unreliable narrator. Think of the scene in which he recalls driving home from the country club while on lewds. His image of the world is very warped and as such, it makes sense that female caricatures reflect the reasons he values them in the first place. His account stresses their physical attractiveness and their sexual prowess; the only two things Jordan seems interested in throughout the film besides drugs money and his fraternity like relationship with his inner circle.

In a particularly striking moment that has been rightly called the rape scene, Jordans wife refuses his advances. But then Jordans account cuts to them having sex that she seemingly agreed to. However as most have argued this really doesnt count as consent. But notice that Jordan chose to omit what exactly led to coitus. Further he omits almost all financial details of how being stock broker actually works, but give a large monologue about the nature of Quaaludes. Once again Jordan shows that he is willing to omit aspects of reality and chooses instead to focus on things that are of interest to him; mainly drugs, money, and pussy. As a result the totally un-nuanced and frankly disgusting portrayal of women makes sense in the logic of the film. Of course this is a risky move as there are no guarantee young men seeing this movie will understand the logic of the film and it is possible that young men will leave the theater thinking that women have no internal existence or intellectual/emotional life outside of the men in their lives. But all it takes is a willingness to reflect on what youve just witnessed and an ability to distance yourself from Jordans actions to begin to understand the warped reality he has created for himself.

Let’s move onto the second major criticism: that the lifestyles and business practices of Jordan’s company and friends are portrayed in a way that ignores the very real impact these activities on humans. While the film does not have a monologue about morality delivered by The Peanuts at its completion, it does show that in the end almost all of the characters are met with some form of consequences. I admit that these consequences are not all that terrible given disgusting nature of what they are meant to be punishing. But instead of wishing Scorsese had had characters die and or end up in horrible conditions to gain a self-serving catharsis, understand that Scorsese was portraying the reality of these men’s situations. Upon arriving in jail Leo’s Belfort utters a line along the lines of, “I admit I was terrified when I arrived in prison, but then I remembered…. I was rich.” followed by a scene of him playing tennis on a court that would put some country clubs to shame. Is it ludicrous that he was placed into prison with seemingly fantastic conditions? Absolutely, but we must also remember that these prisons do exist for “white collar” criminals such as Belfort. Our disgust at him getting off easy is really disgust at our own prison and legal system for allowing so many to rot away as career prisoners in far worse conditions for generally far more innocuous crimes.
This is not a new phenomenon either, our very real outrage over the way the legal system has dealt with CEOs of the financial sector who helped bring about the recent economic collapse shows that we can fathom that unbalanced incarceration practices are wrong. But when this reality is portrayed on the big screen we seem to forget that oftentimes these men do get off relatively unscathed legally.

On the familial side, Jordan loses his wife and daughter, and rightfully so, given his abusive actions. It is fair to point out that the film doesn’t linger very much on what happened to all the people that Jordan screwed over during his run as the Wolf including his inner circle; but once again in the context of the storytelling logic of the film it shows that Jordan just truly doesn’t reflect on who he had to climb over to get to where he was. But really I think most of us know someone who was economically ruined by predatory lending and brokerage practices in the recent meltdown so does the film really need to spell that out for us. Instead Scorsese decides to portray Wall Street from the inside and expose the ways in which even if we despise Jordan for his personal life and his business practices will still allow these sorts of people to fill a room and hold our rapt attention. A point driven home by the final moments of the film in which, I believe Scorsese is holding up a mirror to the audience that he believes sat complacent for the previous 3 hours allowing Mr. Belfort a free pass for the sake of entertainment. In closing I believe that Scorsese is challenging the audience to really look at ourselves and our political, legal, and economic systems in such a way that calls for more accountability on all levels of society; and on that level I believe Scorsese and his crew suceeded.

So If you made it this far thanks a lot of reading, and I’d love to hear what you have to say so feel free to leave a comment about what you think of the film, my post, things you’d like to hear me rant about in the future, or whatever you feel like commenting about. Thanks again for sticking through this one; I know it was pretty long.
 

                     
                     

Wednesday, July 31, 2013

The Stigma of Fun




WARNING SPOILER ALERT FOR FARCRY 3

When I was young I became incredibly excited at the prospect of family game night. As I got older and became a rebellious teen my excitement transformed to expectant dread. But when I was little game night was always an awesome chance to sit around the table and play a board game just for the Fun of it. Once I got a Nintendo 64 for Christmas sometimes this even happened around the television. But the more I played games the more I found I could have fun playing games without making it a family event. I quickly learned I could have fun gaming anytime, and with my Gameboy, almost anywhere. Having Fun became a driving reason for using my allowance during this time.  I didn’t care what the game was about, what you did in it, or whom you did it as. So long as it was Fun, I really didn’t care.

But after a decade or more of gaming I’m coming to realize there are only so many times you can shoot a bad guy or jump on a Goomba before you want to spend what little free time you have playing something with a bit more substance. Not that there is anything wrong with classic platformers or simple shooters when function and designed well. On a personal basis I just generally want a gaming experience where I walk away feeling like I gained something more than puzzle solving skills, and reaction speed. That’s not to say I don’t have Fun with ‘shallower’ gaming experiences. But if I’m just going to be shooting or beating up on baddies I want to be able to do it in novel ways. I’m not hating on games that have a more limited in scope. In fact, I loved Xcom: Enemy Unknown from last year even though the whole thing is just one big puzzle, the same can be said of Vanquish, in spite of the fact it is one big shooting gallery with some of the most one dimensional-caricatures that may exist in gaming. But I could go on forever about ‘simple’ games I love but that are a post for another time. I really want to talk about a topic I have been thinking about a lot since seeing this video.



Basically Adam Sessler asked the question of, whether or not Naughty Dog’s recent, fantastic release The Last Of Us is Fun? He settles on uncertainty and then suggests that it doesn’t really need to be Fun. My initial reaction was one of disbelief, I thought, it’s a video GAME surely it needs to be Fun. But as I’ve reflected I find that this doesn’t really seem to be the case. I think that my reaction was spawned from a conflation of Fun and Enjoyment when it comes to the experience of art, (especially narrative driven art.) It is my belief that this substitution can oftentimes break a game that is striving to explore themes, or create narratives that on the more mature spectrum of things. But in order to get there I’m going to need to define my two terms here otherwise I can see myself getting yelled at in the comments. By saying Fun I’m trying to evoke that sort of game night Fun or that Fun I had gunning down tons of baddies in Contra or jumping around and solving puzzles in almost any platformer. My basic criteria for the sort of Fun I’m talking about is a level of mechanical accessibility. Or in other words, the actual play is easy to pick-up and difficult to master. Think of a game like Mario Kart, your grandparents could get up and racing in no time, even if they didn’t stand a chance of beating a seasoned gamer like yourself. But unless you have really cool Grandparents I doubt they would stand any chance of having Fun with a game like Gran Turismo. I would call these sorts of games conceptually accessible, easy to grasp the point, hard to perform, very hard to master. It is of course possible that conceptual accessibility can turn into mechanical accessibility if you are conditioned by playing many games of that sort. This assumed level of competency is the same in literature. You could explain the plot of Crime and Punishment to a five year old and they would understand it conceptually. But in most cases they wouldn’t stand a chance of getting through the actual book. In the same way, your grandparents probably couldn’t pick up and play Call of Duty even if they get the point, but get them to put in some hours on Goldeneye and they could be getting kill streaks with the best of them. There is a second criteria for Fun as I define it that is quite possibly more important than the first.

Fun, as I define it, also involves things that are inherently rewarding to the player-as-player. Racking up points in a Mario game, or gunning through mobs of giant bugs, or leveling up in an RPG are all variations on this idea. This criterion comes down to what different people find rewarding. Most people would not consider torturing Riley after spending hours trying to rescue him in Farcry 3 an inherently rewarding experience. Further, most people wouldn’t consider it enjoyable out of context. However, that moment goes a long way to make the narrative experience of Farcry a lot more enjoyable. But why is that the case?

(for those of you who haven’t seen it and read far enough without caring about spoilers here it is)



It’s the same reason people find enjoyment from watching horrible things happen in movies, or from reading about them in classic books. I think it is because these oftentimes-horrific moments can really sell a narrative by poking at our realities and fears, and so on. But at the same time, these moments allow us to use art as a buffer to safely reflect and in some ways indulge in these parts of us. Of course this is not just the case for horrific moments of violence and disturbing imagery. People can find enjoyment from beautiful imagery in the case of a game like Journey or experience all the highs of and lows of a romantic drama. So basically enjoyment is any reason you play a game even if it isn’t fun. There is of course overlap between these things. In other words, Fun is almost always enjoyable. But enjoyable does not equate to Fun.

Unfortunately video games are an especially tricky medium because it is hard to create an artistic space to explore heavy issues without losing out on some of the traditional Fun we grew up with. But if we are not willing to make that sacrifice it can lead to games that give up on long-term enjoyment and possibly widespread recognition of artistry. To go back to Farcry 3 ensuring that the game is Fun, by throwing tons of soldiers at you to murder in all kinds of ways certainly makes it Fun. But this really takes a lot of the emotional and intellectual punch out of the games themes of survival, insanity, and violence at a cost. It has the potential to make narrative set pieces like the one above seem absurd and not in the playful sense of the word. After you have murdered hundreds, if not thousands of pirates for no reason other than they were between you and your objective it seems a bit ridiculous for the story to make this moment seem so intense. I mean after all you’re just beating him up and pressing his bullet wounds. Due to preceding gameplay this seems pretty tame, after all, ten minutes before that you were gutting pirates with a machete for being on patrol near you. This sort of inconsistency in the sake of Fun has the power to unintentionally make a sequence meant to drive home the ambiguity between sanity and insanity feel a lot more like this.

    

Not there is anything wrong with Tarantino’s films, they can be incredibly serious but they are also consistently ridiculous and darkly funny. It all sinks or swims on the execution and consistency of these sorts of things. More often then not games sink in this department and this fact seems to lead ‘mainstream’ outlets and audiences to believe games are merely childish and simple Fun.

Many gamers are demanding that what they spend there time doing is considered enjoying art, that is on a level of equal quality to the written word and to film. But when we really look at the majority of gaming experiences given  ‘mainstream’ exposure it is easy to see why gaming is written-off as a trivial artistic medium. Oftentimes games end up trivializing whatever they are setting out to do artistically, by making the gameplay fun and appealing to a broad audience. I’m not saying that all games need to tell a story or be artistically important. But if the game is clearly attempting to create a weighty narrative don’t limit that with light-hearted gameplay. If your characters are constantly regretting and being haunted by all the lives they ended in a cut scene don’t throw the player into a fight with a bunch of nameless thugs to kill immediately afterwards. It cheapens the narrative and makes the gameplay seem absurd.

Even when games manage to pull of something truly artful in terms of its consistency, weightiness, design, or visual composition it is very hard to get a layman to understand why games can compete in the artistic arena. I can think of countless times where a game deeply impacted my worldview and emotional state. But trying to communicate that with a non-gamer who hasn’t had those experiences is like trying to talk to them in a different language.

The most recent example of this is The Last of Us, a game that commits as deeply as I have seen in a long time to a particular set of themes, and motifs in its narrative that it is able to translate into how you feel actually playing the game itself. Is it dark? Very. Is it violent? Absolutely, to the point of emotional trauma in my case. Is it Fun? Not really. That is not to say it doesn’t play well or run smoothly. But even the Fun I would get from progressing to the next level is more a sheer desperation to survive at any cost than it is getting all the points or trying to execute the level perfectly. Does it feel more like a film or a movie or book than a traditional game? Definitely. But that isn’t a bad thing about it. Gaming experiences like The Last of Us are the bridges that can allow others to understand what is artful about more traditional gaming experiences. Should the gaming community shun more traditional games based on shallow Fun? Absolutely not, but developers and consumers need to realize that when it comes to telling a mature narrative or exploring mature themes there is a lot more to consider than whether it is Fun. Echoing Sesser’s exquisite point there are a lot of movies, books, and music we all enjoy, even if they are not all that Fun. Most of all we need to realize there is a place and a role for artistic experiences in both camps.

Tuesday, July 2, 2013

An Introduction

Hello, my name is Stephen Masson and I’d like to use my first post as a chance to welcome you to my blog and tell you a little bit about myself. First of all I recently finished undergrad with bachelors in Philosophy and a double minor in Women, Gender, Sexuality Studies, and African American Diaspora Studies. Basically this means I did Philosophy with a focus in gender and race theory. However, after graduating I have started to feel my creative and motivational drive in this kind of work seriously diminishing. It is not so much that I don’t find the issues important; it is more like after working on it for four years as an undergrad I’m all out of steam.

So I've decided to start up a blog in something totally different, as a platform to practice my writing and get some different work under my belt. I was inspired to start this blog after I started getting really into reading features and criticism of music, movies, and video games. In other words, the three things I spent my time enjoying when I wasn't drinking or studying during undergrad. These writers, specifically those from The Escapist really showed me that there was a lot of interesting topics to cover when talking about mediums that aren't generally subjected to that sort of critical scrutiny on a regular basis. I figured with my background I could really contribute to the conversation in interesting ways and possibly spark conversations that otherwise wouldn't have developed.

My hope is that I will be able to make posts that raise interesting questions about artistic mediums, such as music, gaming, and movies. But if I’m inspired I may include other mediums like prose and poetry. In addition to this I want to provide critical writing in the form of the occasional review of new cultural artifacts, or possibly retrospective reviews of not-so-new releases to help my readers understand my general biases and expectations from differing mediums. Or to just give me a chance to talk about things I really enjoy or don’t enjoy.

But let’s move onto something I’m sure will raise questions. Why did I call my blog, Pop Culture Gumbo? I went with this name because I wanted it to be something concise that communicates the main goal of my writing. That is, taking different forms popular culture and sort of mixing them together with different lines of criticism and questions. That, when mixed together can produce something meaningful and tasty, much like that Louisiana stew.

But like any good Gumbo, or the Jazz that goes with it, the more ingredients we can get in the pot the better. As such, I encourage any sort of feedback in the comments section of my blog and I will do my best to get back to your comments, questions, concerns, retorts, and so-on in a timely manner. But please try and be respectful of others ideas and feelings. This does not mean that you have to agree with others to post comments but just do it in a respectful fashion. I would hate if some sour ingredients spoiled what I hope can evolve into some important discussions.


Thanks for stopping by and checking out my first post, and I hope you’ll come back soon when I put up my first post proper. In which, I will pose the question of whether or not fun is a necessary component of an enjoyable and important Video Game.